A narrative-driven game project focused on environmental storytelling, level pacing, exploration, and player guidance.
Team Lead · Level Designer · 3D Artist · ProducerGAME SPACES / SYSTEMS / EXPERIENCESPORTFOLIO — SELECTED WORK
Lucas Feng.
Game & Level Designer
3D Environment Artist
Procedural / AI-Assisted Design Researcher
I design game spaces, systems, and tools that connect designer intent with player experience.
Explore my workLevel Design+3D Environment Art+Procedural Design+AI-assisted Design Tools
01 / PORTFOLIO
From player experienceFeatured work03
to the systems behind it.
View Case Study
02 / Research Prototype — In ProgressUnity

A research prototype for validating designer-authored climbing walls and comparing feasible routes using reach, stability, and difficulty heuristics.

A design exercise in movement constraints, vertically connected spaces, branching routes, combat pacing, and shortcuts.
02 / FURTHER EXPLORATIONS
EnvironmentsAdditional Work01
and asset studies.

04
3D Art
At the intersection of
spaces, systems, and play.