THE DESIGNER BEHIND THE WORK

Lucas Feng.

My work focuses on level design, spatial gameplay, interactive systems, 3D environments, and AI-assisted design tools. I’m especially interested in how designer knowledge can be formalized into systems that help evaluate, generate, and explain player experiences.

ACADEMIC BACKGROUND

MFA Interactive Media / Game Design

Clark University
Becker School of Design & Technology

May 2026GPA 3.94 / 4.00

About

I’m Lucas Feng, a game and level designer with a background in 3D environment production, systems design, and interactive media research.

My recent work focuses on AI-assisted design tools, procedural level analysis, player modeling, and methods for translating designer intent into computational systems.

Current Research

AI-Assisted Generation & Evaluation of 2D Climbing Levels

Independent Research ProjectUnity / C#2026–Present

Developing a research prototype for AI-assisted generation and evaluation of climbing levels using explicit movement constraints and simulated player capabilities.

The current system includes reachability validation, transition solving, center-of-mass analysis, directional sidepull mechanics, and heuristic route evaluation.

View Research Project

Experience

Cognitive

Team Lead / Level Designer / 3D Artist / Producer

Designed and implemented level flow, environmental storytelling, puzzle progression, player guidance, and environment production for a first-person narrative puzzle game.

The project was exhibited at PAX East 2026 and the IGDA Clark Game Expo.

View Project

Graduate Teaching Assistant — Organic Modeling

Clark University
Becker School of Design & Technology

Supported undergraduate organic modeling and digital sculpting courses through demonstrations, critique, technical instruction, and student mentorship.

Game Level Designer

Bamboo Internet Information Service Co., Ltd.

Designed gameplay levels and systems for a free-to-play mobile game, iterating on pacing, difficulty, player flow, and modular level structures through playtesting and analysis.

Education

Master of Fine Arts (MFA)

Interactive Media — Game Design

Clark University
Becker School of Design & Technology

May 2026

GPA: 3.94 / 4.00

Skills & Tools

Game Engines

UnityUnreal Engine 4 / 5

3D & DCC

BlenderMayaZBrushSubstance PainterSubstance DesignerHoudini

Design

Level DesignSystems DesignNarrative DesignEmergent Gameplay

Research / Technical

AI-Assisted Design ToolsProcedural Content GenerationPlayer ModelingReal-Time Interactive Systems

Contact

Location
United States

CV

Lucas Feng — CV

Full experience, education, research, teaching, and selected project history.

View / Download CV ↗